HMStoFrames({hmsString}, framesPerSecond, isDropFrame, faction) the hilite of cast {n} hilite {chunkExp} the height of sprite {n} the height of cast {n} halt go to {frameLabel} go loop go next go previous global {variableList} getPropAt({aList}, index) getProp({aList},prop) getPos({aList},index) getOne({aList}, value) getNthFileNameInFolder({folderName}, index) getLast({aList}) getAt({aList},index) getaProp({aList},prop)